
University team game development project where I have started as animator but quickly transition into a generalist role allowing me to explore new skills and prove myself as a fast learning capable team member, filling in the skill gaps wherever the team needed.
My responsibilities included the following: 3D creation and implementation, 3D animation, rigging, level design, UI implementation, VFX and shader work.


About the game:
Keep On Track is a 3D strategy game set in a post-apocalyptic world. You take control of a train transport hauling resources to a surviving settlement, traveling through multiple environments, each with its own look and atmosphere. During this journey, you will face a large array of choices to survive in the wasteland. Balance your resources or you will be left stranded.
Animations reel







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